Compare any two graphics cards:
GeForce GTX 560 vs Nvidia Titan Xp
IntroThe GeForce GTX 560 has a clock frequency of 810 MHz and a GDDR5 memory frequency of 1001 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 ROPs.Compare all of that to the Nvidia Titan Xp, which comes with a core clock speed of 1582 MHz and a GDDR5X memory speed of 1426 MHz. It also features a 384-bit bus, and uses a 16 nm design. It features 3840 SPUs, 240 TAUs, and 96 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan Xp should theoretically perform much faster than the GeForce GTX 560 in general. (explain)
Texel RateThe Nvidia Titan Xp should be much (approximately 737%) more effective at anisotropic filtering than the GeForce GTX 560. (explain)
Pixel RateThe Nvidia Titan Xp should be much (approximately 486%) better at FSAA than the GeForce GTX 560, and capable of handling higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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