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GeForce GTX 560 vs Nvidia Titan Xp

Intro

The GeForce GTX 560 has a clock frequency of 810 MHz and a GDDR5 memory frequency of 1001 MHz. It also makes use of a 256-bit memory bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 ROPs.

Compare all of that to the Nvidia Titan Xp, which comes with a core clock speed of 1582 MHz and a GDDR5X memory speed of 1426 MHz. It also features a 384-bit bus, and uses a 16 nm design. It features 3840 SPUs, 240 TAUs, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 560 3030 points
Difference: 24908 (822%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 150 Watts
Nvidia Titan Xp 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The Nvidia Titan Xp should theoretically perform much faster than the GeForce GTX 560 in general. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 432717 (338%)

Texel Rate

The Nvidia Titan Xp should be much (approximately 737%) more effective at anisotropic filtering than the GeForce GTX 560. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 334320 (737%)

Pixel Rate

The Nvidia Titan Xp should be much (approximately 486%) better at FSAA than the GeForce GTX 560, and capable of handling higher screen resolutions better. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 125952 (486%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

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Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year May 2011 April 2017
Code Name GF114 GP102
Memory 1024 MB 12288 MB
Core Speed 810 MHz 1582 MHz
Memory Speed 4004 MHz 11408 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 128128 MB/sec 560845 MB/sec
Texel Rate 45360 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 336 3840
Texture Mapping Units 56 240
Render Output Units 32 96
Bus Type GDDR5 GDDR5X
Bus Width 256-bit 384-bit
Fab Process 40 nm 16 nm
Transistors 1950 million 12000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of MB per second) that can be moved over the external memory interface within a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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