Compare any two graphics cards:
VS

GeForce GTX 560 Ti 448 vs Nvidia Titan Xp

Intro

The GeForce GTX 560 Ti 448 has clock speeds of 732 MHz on the GPU, and 900 MHz on the 1280 MB of GDDR5 memory. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare all that to the Nvidia Titan Xp, which features GPU core speed of 1582 MHz, and 12288 MB of GDDR5X RAM running at 1426 MHz through a 384-bit bus. It also features 3840 SPUs, 240 TAUs, and 96 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 560 Ti 448 4200 points
Difference: 23738 (565%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 560 Ti 448 210 Watts
Nvidia Titan Xp 250 Watts
Difference: 40 Watts (19%)

Memory Bandwidth

Theoretically speaking, the Nvidia Titan Xp should be quite a bit faster than the GeForce GTX 560 Ti 448 in general. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 416845 (289%)

Texel Rate

The Nvidia Titan Xp will be a lot (more or less 826%) faster with regards to anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 338688 (826%)

Pixel Rate

The Nvidia Titan Xp is much (more or less 419%) better at AA than the GeForce GTX 560 Ti 448, and also should be able to handle higher screen resolutions while still performing well. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 122592 (419%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Ti 448 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year December 2011 April 2017
Code Name GF110 GP102
Memory 1280 MB 12288 MB
Core Speed 732 MHz 1582 MHz
Memory Speed 3600 MHz 11408 MHz
Power (Max TDP) 210 watts 250 watts
Bandwidth 144000 MB/sec 560845 MB/sec
Texel Rate 40992 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 448 3840
Texture Mapping Units 56 240
Render Output Units 40 96
Bus Type GDDR5 GDDR5X
Bus Width 320-bit 384-bit
Fab Process 40 nm 16 nm
Transistors 3000 million 12000 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transported over the external memory interface in a second. The number is worked out by multiplying the interface width by its memory clock speed. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield