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Geforce GTX 680 vs Nvidia Titan Xp

Intro

The Geforce GTX 680 uses a 28 nm design. nVidia has clocked the core frequency at 1006 MHz. The GDDR5 memory runs at a speed of 1502 MHz on this particular card. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare that to the Nvidia Titan Xp, which makes use of a 16 nm design. nVidia has clocked the core frequency at 1582 MHz. The GDDR5X RAM works at a speed of 1426 MHz on this particular card. It features 3840 SPUs as well as 240 TAUs and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
Geforce GTX 680 7650 points
Difference: 20288 (265%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Nvidia Titan Xp 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

Theoretically speaking, the Nvidia Titan Xp will be 192% quicker than the Geforce GTX 680 in general, due to its higher data rate. (explain)

Nvidia Titan Xp 560845 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 368589 (192%)

Texel Rate

The Nvidia Titan Xp should be a lot (more or less 195%) more effective at texture filtering than the Geforce GTX 680. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 250912 (195%)

Pixel Rate

If running with high levels of AA is important to you, then the Nvidia Titan Xp is the winner, by a large margin. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 119680 (372%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

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Nvidia Titan Xp

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year March 2012 April 2017
Code Name GK104 GP102
Memory 2048 MB 12288 MB
Core Speed 1006 MHz 1582 MHz
Memory Speed 6008 MHz 11408 MHz
Power (Max TDP) 195 watts 250 watts
Bandwidth 192256 MB/sec 560845 MB/sec
Texel Rate 128768 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 1536 3840
Texture Mapping Units 128 240
Render Output Units 32 96
Bus Type GDDR5 GDDR5X
Bus Width 256-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 3540 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the card's interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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