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GeForce GTX 660 Ti vs Nvidia Titan Xp

Intro

The GeForce GTX 660 Ti has a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also uses a 192-bit bus, and makes use of a 28 nm design. It is comprised of 1344 SPUs, 112 Texture Address Units, and 24 ROPs.

Compare all that to the Nvidia Titan Xp, which makes use of a 16 nm design. nVidia has clocked the core speed at 1582 MHz. The GDDR5X memory is set to run at a frequency of 1426 MHz on this particular card. It features 3840 SPUs along with 240 TAUs and 96 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 660 Ti 6013 points
Difference: 21925 (365%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 Ti 150 Watts
Nvidia Titan Xp 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

The Nvidia Titan Xp should theoretically be a lot faster than the GeForce GTX 660 Ti overall. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 660 Ti 144000 MB/sec
Difference: 416845 (289%)

Texel Rate

The Nvidia Titan Xp should be a lot (more or less 270%) faster with regards to AF than the GeForce GTX 660 Ti. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 660 Ti 102480 Mtexels/sec
Difference: 277200 (270%)

Pixel Rate

If using a high screen resolution is important to you, then the Nvidia Titan Xp is a better choice, and very much so. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 660 Ti 21960 Mpixels/sec
Difference: 129912 (592%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660 Ti

Amazon.com

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Nvidia Titan Xp

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Ti Nvidia Titan Xp
Manufacturer nVidia nVidia
Year August 2012 April 2017
Code Name GK104 GP102
Memory 2048 MB 12288 MB
Core Speed 915 MHz 1582 MHz
Memory Speed 6000 MHz 11408 MHz
Power (Max TDP) 150 watts 250 watts
Bandwidth 144000 MB/sec 560845 MB/sec
Texel Rate 102480 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 21960 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 1344 3840
Texture Mapping Units 112 240
Render Output Units 24 96
Bus Type GDDR5 GDDR5X
Bus Width 192-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 3540 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 660 Ti

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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