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GeForce GTX 660 vs Nvidia Titan Xp

Intro

The GeForce GTX 660 makes use of a 28 nm design. nVidia has clocked the core frequency at 980 MHz. The GDDR5 RAM runs at a frequency of 1502 MHz on this card. It features 960 SPUs as well as 80 Texture Address Units and 24 Rasterization Operator Units.

Compare those specifications to the Nvidia Titan Xp, which comes with a clock speed of 1582 MHz and a GDDR5X memory frequency of 1426 MHz. It also uses a 384-bit memory bus, and uses a 16 nm design. It is made up of 3840 SPUs, 240 TAUs, and 96 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 660 5063 points
Difference: 22875 (452%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 660 140 Watts
Nvidia Titan Xp 250 Watts
Difference: 110 Watts (79%)

Memory Bandwidth

Performance-wise, the Nvidia Titan Xp should theoretically be much superior to the GeForce GTX 660 in general. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 660 144192 MB/sec
Difference: 416653 (289%)

Texel Rate

The Nvidia Titan Xp will be quite a bit (approximately 384%) more effective at AF than the GeForce GTX 660. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 660 78400 Mtexels/sec
Difference: 301280 (384%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Nvidia Titan Xp is superior to the GeForce GTX 660, by far. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 660 23520 Mpixels/sec
Difference: 128352 (546%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 660

Amazon.com

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Nvidia Titan Xp

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 660 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year September 2012 April 2017
Code Name GK106 GP102
Memory 2048 MB 12288 MB
Core Speed 980 MHz 1582 MHz
Memory Speed 6008 MHz 11408 MHz
Power (Max TDP) 140 watts 250 watts
Bandwidth 144192 MB/sec 560845 MB/sec
Texel Rate 78400 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 23520 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 960 3840
Texture Mapping Units 80 240
Render Output Units 24 96
Bus Type GDDR5 GDDR5X
Bus Width 192-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 2540 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It's calculated by multiplying the interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 660

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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