Compare any two graphics cards:
Geforce GTX 780 vs Nvidia Titan Xp
IntroThe Geforce GTX 780 comes with a GPU core speed of 863 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1502 MHz through a 384-bit bus. It also is comprised of 2304 SPUs, 192 TAUs, and 48 ROPs.Compare all of that to the Nvidia Titan Xp, which uses a 16 nm design. nVidia has clocked the core frequency at 1582 MHz. The GDDR5X RAM runs at a frequency of 1426 MHz on this particular model. It features 3840 SPUs along with 240 TAUs and 96 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthAs far as performance goes, the Nvidia Titan Xp should in theory be a lot better than the Geforce GTX 780 in general. (explain)
Texel RateThe Nvidia Titan Xp should be much (more or less 129%) more effective at texture filtering than the Geforce GTX 780. (explain)
Pixel RateIf running with high levels of AA is important to you, then the Nvidia Titan Xp is superior to the Geforce GTX 780, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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