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GeForce GTX 950 vs Nvidia Titan Xp

Intro

The GeForce GTX 950 features core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs as well as 48 TAUs and 32 Rasterization Operator Units.

Compare all of that to the Nvidia Titan Xp, which features GPU core speed of 1582 MHz, and 12288 MB of GDDR5X RAM running at 1426 MHz through a 384-bit bus. It also is made up of 3840 SPUs, 240 Texture Address Units, and 96 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 950 6536 points
Difference: 21402 (327%)

Zcash Mining Hash Rate

Nvidia Titan Xp 810 Sol/s
GeForce GTX 950 155 Sol/s
Difference: 655 (423%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950 90 Watts
Nvidia Titan Xp 250 Watts
Difference: 160 Watts (178%)

Memory Bandwidth

In theory, the Nvidia Titan Xp will be 430% faster than the GeForce GTX 950 overall, due to its higher bandwidth. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 455117 (430%)

Texel Rate

The Nvidia Titan Xp will be a lot (approximately 672%) faster with regards to AF than the GeForce GTX 950. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 950 49152 Mtexels/sec
Difference: 330528 (672%)

Pixel Rate

The Nvidia Titan Xp should be a lot (about 363%) faster with regards to anti-aliasing than the GeForce GTX 950, and will be able to handle higher resolutions more effectively. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 950 32768 Mpixels/sec
Difference: 119104 (363%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Nvidia Titan Xp
Manufacturer nVidia nVidia
Year August 2015 April 2017
Code Name GM206 GP102
Memory 2048 MB 12288 MB
Core Speed 1024 MHz 1582 MHz
Memory Speed 6608 MHz 11408 MHz
Power (Max TDP) 90 watts 250 watts
Bandwidth 105728 MB/sec 560845 MB/sec
Texel Rate 49152 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 768 3840
Texture Mapping Units 48 240
Render Output Units 32 96
Bus Type GDDR5 GDDR5X
Bus Width 128-bit 384-bit
Fab Process 28 nm 16 nm
Transistors 2940 million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in MB per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the bus width by its memory speed. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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