Compare any two graphics cards:
VS

GeForce GTX 950M vs Nvidia Titan Xp

Intro

The GeForce GTX 950M makes use of a 28 nm design. nVidia has set the core frequency at 914 MHz. The DDR3 memory runs at a frequency of 1000 MHz on this card. It features 640 SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

Compare all that to the Nvidia Titan Xp, which has clock speeds of 1582 MHz on the GPU, and 1426 MHz on the 12288 MB of GDDR5X RAM. It features 3840 SPUs as well as 240 Texture Address Units and 96 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 950M 3330 points
Difference: 24608 (739%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
Nvidia Titan Xp 250 Watts
Difference: 195 Watts (355%)

Memory Bandwidth

Performance-wise, the Nvidia Titan Xp should in theory be quite a bit superior to the GeForce GTX 950M overall. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 528845 (1653%)

Texel Rate

The Nvidia Titan Xp will be quite a bit (more or less 939%) better at texture filtering than the GeForce GTX 950M. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 343120 (939%)

Pixel Rate

If using a high resolution is important to you, then the Nvidia Titan Xp is a better choice, by far. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 137248 (939%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 950M Nvidia Titan Xp
Manufacturer nVidia nVidia
Year March 12 2015 April 2017
Code Name GM107 GP102
Memory 2048 MB 12288 MB
Core Speed 914 MHz 1582 MHz
Memory Speed 2000 MHz 11408 MHz
Power (Max TDP) 55 watts 250 watts
Bandwidth 32000 MB/sec 560845 MB/sec
Texel Rate 36560 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 14624 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 640 3840
Texture Mapping Units 40 240
Render Output Units 16 96
Bus Type DDR3 GDDR5X
Bus Width 128-bit 384-bit
Fab Process 28 nm 16 nm
Transistors (Unknown) million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 950M

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield