Compare any two graphics cards:
VS

GeForce GTX 980M vs Nvidia Titan Xp

Intro

The GeForce GTX 980M features core speeds of 1038 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 memory. It features 1536 SPUs as well as 96 Texture Address Units and 64 ROPs.

Compare those specs to the Nvidia Titan Xp, which features core clock speeds of 1582 MHz on the GPU, and 1426 MHz on the 12288 MB of GDDR5X memory. It features 3840 SPUs as well as 240 Texture Address Units and 96 Rasterization Operator Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Nvidia Titan Xp 27938 points
GeForce GTX 980M 9476 points
Difference: 18462 (195%)

Zcash Mining Hash Rate

Nvidia Titan Xp 810 Sol/s
GeForce GTX 980M 155 Sol/s
Difference: 655 (423%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 980M 100 Watts
Nvidia Titan Xp 250 Watts
Difference: 150 Watts (150%)

Memory Bandwidth

Theoretically, the Nvidia Titan Xp should be much faster than the GeForce GTX 980M overall. (explain)

Nvidia Titan Xp 560845 MB/sec
GeForce GTX 980M 128000 MB/sec
Difference: 432845 (338%)

Texel Rate

The Nvidia Titan Xp should be a lot (approximately 281%) better at AF than the GeForce GTX 980M. (explain)

Nvidia Titan Xp 379680 Mtexels/sec
GeForce GTX 980M 99648 Mtexels/sec
Difference: 280032 (281%)

Pixel Rate

The Nvidia Titan Xp is much (about 129%) faster with regards to AA than the GeForce GTX 980M, and should be capable of handling higher resolutions while still performing well. (explain)

Nvidia Titan Xp 151872 Mpixels/sec
GeForce GTX 980M 66432 Mpixels/sec
Difference: 85440 (129%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 980M

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 980M Nvidia Titan Xp
Manufacturer nVidia nVidia
Year October 7 2014 April 2017
Code Name GM204 GP102
Memory 4096 MB 12288 MB
Core Speed 1038 MHz 1582 MHz
Memory Speed 4000 MHz 11408 MHz
Power (Max TDP) 100 watts 250 watts
Bandwidth 128000 MB/sec 560845 MB/sec
Texel Rate 99648 Mtexels/sec 379680 Mtexels/sec
Pixel Rate 66432 Mpixels/sec 151872 Mpixels/sec
Unified Shaders 1536 3840
Texture Mapping Units 96 240
Render Output Units 64 96
Bus Type GDDR5 GDDR5X
Bus Width 256-bit 384-bit
Fab Process 28 nm 16 nm
Transistors (Unknown) million 12000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 980M

Amazon.com

Check prices at:

Nvidia Titan Xp

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield