Compare any two graphics cards:
Nvidia Titan Xp vs Radeon R5 M255
IntroThe Nvidia Titan Xp comes with a clock speed of 1582 MHz and a GDDR5X memory speed of 1426 MHz. It also features a 384-bit memory bus, and uses a 16 nm design. It is comprised of 3840 SPUs, 240 TAUs, and 96 ROPs.Compare all that to the Radeon R5 M255, which makes use of a 28 nm design. AMD has set the core frequency at 940 MHz. The DDR3 memory works at a frequency of 1000 MHz on this card. It features 320 SPUs as well as 20 Texture Address Units and 8 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthTheoretically, the Nvidia Titan Xp should perform quite a bit faster than the Radeon R5 M255 overall. (explain)
Texel RateThe Nvidia Titan Xp should be a lot (approximately 1920%) better at anisotropic filtering than the Radeon R5 M255. (explain)
Pixel RateIf using a high resolution is important to you, then the Nvidia Titan Xp is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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