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GeForce GTX 480 vs Radeon RX 550

Intro

The GeForce GTX 480 comes with a GPU core speed of 700 MHz, and the 1536 MB of GDDR5 RAM runs at 924 MHz through a 384-bit bus. It also is comprised of 480 SPUs, 60 Texture Address Units, and 48 Raster Operation Units.

Compare all that to the Radeon RX 550, which features core speeds of 1100 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 480 3650 points
Radeon RX 550 3507 points
Difference: 143 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 480 250 Watts
Difference: 200 Watts (400%)

Memory Bandwidth

Performance-wise, the GeForce GTX 480 should theoretically be much better than the Radeon RX 550 overall. (explain)

GeForce GTX 480 177408 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 62720 (55%)

Texel Rate

The GeForce GTX 480 will be a small bit (about 19%) faster with regards to AF than the Radeon RX 550. (explain)

GeForce GTX 480 42000 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 6800 (19%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 480 is the winner, and very much so. (explain)

GeForce GTX 480 33600 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 16000 (91%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 480 Radeon RX 550
Manufacturer nVidia AMD
Year March 2010 April 2017
Code Name GF100 Polaris 12
Memory 1536 MB 2048 MB
Core Speed 700 MHz 1100 MHz
Memory Speed 3696 MHz 7000 MHz
Power (Max TDP) 250 watts 50 watts
Bandwidth 177408 MB/sec 114688 MB/sec
Texel Rate 42000 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 480 512
Texture Mapping Units 60 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 384-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 2200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 480

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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