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GeForce GTX 960M vs Radeon RX 550

Intro

The GeForce GTX 960M uses a 28 nm design. nVidia has clocked the core frequency at 1096 MHz. The GDDR5 memory works at a speed of 1000 MHz on this model. It features 640 SPUs along with 40 TAUs and 16 Rasterization Operator Units.

Compare all that to the Radeon RX 550, which has GPU clock speed of 1100 MHz, and 2048 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also is comprised of 512 SPUs, 32 TAUs, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960M 4350 points
Radeon RX 550 3507 points
Difference: 843 (24%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 960M 65 Watts
Difference: 15 Watts (30%)

Memory Bandwidth

As far as performance goes, the Radeon RX 550 should theoretically be much better than the GeForce GTX 960M in general. (explain)

Radeon RX 550 114688 MB/sec
GeForce GTX 960M 64000 MB/sec
Difference: 50688 (79%)

Texel Rate

The GeForce GTX 960M is much (about 25%) more effective at anisotropic filtering than the Radeon RX 550. (explain)

GeForce GTX 960M 43840 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 8640 (25%)

Pixel Rate

The Radeon RX 550 should be just a bit (about 0%) faster with regards to FSAA than the GeForce GTX 960M, and also should be able to handle higher screen resolutions more effectively. (explain)

Radeon RX 550 17600 Mpixels/sec
GeForce GTX 960M 17536 Mpixels/sec
Difference: 64 (0%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960M

Amazon.com

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Radeon RX 550

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960M Radeon RX 550
Manufacturer nVidia AMD
Year March 12 2015 April 2017
Code Name GM107 Polaris 12
Memory 2048 MB 2048 MB
Core Speed 1096 MHz 1100 MHz
Memory Speed 4000 MHz 7000 MHz
Power (Max TDP) 65 watts 50 watts
Bandwidth 64000 MB/sec 114688 MB/sec
Texel Rate 43840 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 17536 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 640 512
Texture Mapping Units 40 32
Render Output Units 16 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be moved over the external memory interface in a second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960M

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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