Compare any two graphics cards:
Radeon RX 480 4GB vs Radeon RX 550
IntroThe Radeon RX 480 4GB features a GPU clock speed of 1120 MHz, and the 4096 MB of GDDR5 memory is set to run at 1750 MHz through a 256-bit bus. It also is made up of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.Compare all that to the Radeon RX 550, which makes use of a 14 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this specific model. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Radeon RX 480 4GB will be 100% faster than the Radeon RX 550 overall, due to its greater bandwidth. (explain)
Texel RateThe Radeon RX 480 4GB is much (approximately 358%) more effective at AF than the Radeon RX 550. (explain)
Pixel RateThe Radeon RX 480 4GB should be a lot (more or less 104%) better at full screen anti-aliasing than the Radeon RX 550, and also capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be transported across the external memory interface in one second. It's worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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