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GeForce GTX 1060 vs Radeon RX 550

Intro

The GeForce GTX 1060 features a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit bus, and makes use of a 16 nm design. It is comprised of 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare that to the Radeon RX 550, which uses a 14 nm design. AMD has clocked the core speed at 1100 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular model. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon RX 550 3507 points
Difference: 8852 (252%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 1060 120 Watts
Difference: 70 Watts (140%)

Memory Bandwidth

In theory, the GeForce GTX 1060 is 71% quicker than the Radeon RX 550 in general, because of its greater bandwidth. (explain)

GeForce GTX 1060 196608 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 81920 (71%)

Texel Rate

The GeForce GTX 1060 is a lot (approximately 242%) more effective at anisotropic filtering than the Radeon RX 550. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 85280 (242%)

Pixel Rate

The GeForce GTX 1060 should be a lot (about 311%) faster with regards to full screen anti-aliasing than the Radeon RX 550, and will be able to handle higher screen resolutions while still performing well. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 54688 (311%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon RX 550
Manufacturer nVidia AMD
Year July 2016 April 2017
Code Name GP106-400 Polaris 12
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1100 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 50 watts
Bandwidth 196608 MB/sec 114688 MB/sec
Texel Rate 120480 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1280 512
Texture Mapping Units 80 32
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be moved over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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