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Radeon R7 260X vs Radeon RX 580

Intro

The Radeon R7 260X has a clock frequency of 1100 MHz and a GDDR5 memory frequency of 1625 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 Raster Operation Units.

Compare those specifications to the Radeon RX 580, which features clock speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs along with 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
Radeon R7 260X 4381 points
Difference: 9249 (211%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 14 (100%)

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 220 (232%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon RX 580 185 Watts
Difference: 70 Watts (61%)

Memory Bandwidth

The Radeon RX 580 should in theory be a lot faster than the Radeon R7 260X in general. (explain)

Radeon RX 580 262144 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 158144 (152%)

Texel Rate

The Radeon RX 580 should be a lot (more or less 194%) more effective at texture filtering than the Radeon R7 260X. (explain)

Radeon RX 580 181008 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 119408 (194%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX 580 is a better choice, by far. (explain)

Radeon RX 580 40224 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 22624 (129%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon RX 580
Manufacturer AMD AMD
Year October 2013 April 2017
Code Name Bonaire XTX Polaris 20
Memory 2048 MB 8192 MB
Core Speed 1100 MHz 1257 MHz
Memory Speed 6500 MHz 8000 MHz
Power (Max TDP) 115 watts 185 watts
Bandwidth 104000 MB/sec 262144 MB/sec
Texel Rate 61600 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 896 2304
Texture Mapping Units 56 144
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in megabytes per second) that can be moved over the external memory interface within a second. The number is calculated by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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