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GeForce GTX 1060 3GB vs Radeon RX 580

Intro

The GeForce GTX 1060 3GB has a clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit bus, and makes use of a 16 nm design. It is comprised of 1152 SPUs, 72 TAUs, and 48 ROPs.

Compare those specifications to the Radeon RX 580, which features a core clock speed of 1257 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 256-bit memory bus, and uses a 14 nm design. It features 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon RX 580 315 Sol/s
GeForce GTX 1060 3GB 290 Sol/s
Difference: 25 (9%)

Ethereum Mining Hash Rate

Radeon RX 580 28 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 9 (47%)

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 1060 3GB 12185 points
Difference: 1445 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon RX 580 185 Watts
Difference: 65 Watts (54%)

Memory Bandwidth

The Radeon RX 580 should in theory perform a lot faster than the GeForce GTX 1060 3GB overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 65536 (33%)

Texel Rate

The Radeon RX 580 is a lot (more or less 67%) faster with regards to anisotropic filtering than the GeForce GTX 1060 3GB. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 72576 (67%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is the winner, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 32064 (80%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB Radeon RX 580
Manufacturer nVidia AMD
Year August 2016 April 2017
Code Name GP106-300 Polaris 20
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 1257 MHz
Memory Speed 8000 MHz 8000 MHz
Power (Max TDP) 120 watts 185 watts
Bandwidth 196608 MB/sec 262144 MB/sec
Texel Rate 108432 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 1152 2304
Texture Mapping Units 72 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 16 nm 14 nm
Transistors 4400 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (measured in megabytes per second) that can be moved past the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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