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GeForce GTX 1050 vs Radeon RX 580

Intro

The GeForce GTX 1050 makes use of a 14 nm design. nVidia has clocked the core speed at 1354 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular card. It features 640 SPUs along with 40 Texture Address Units and 32 ROPs.

Compare all that to the Radeon RX 580, which features GPU clock speed of 1257 MHz, and 8192 MB of GDDR5 RAM set to run at 2000 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 1050 6657 points
Difference: 6973 (105%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon RX 580 185 Watts
Difference: 110 Watts (147%)

Memory Bandwidth

The Radeon RX 580 should in theory perform much faster than the GeForce GTX 1050 overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 147456 (129%)

Texel Rate

The Radeon RX 580 should be a lot (more or less 234%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 126848 (234%)

Pixel Rate

The GeForce GTX 1050 is a small bit (approximately 8%) more effective at FSAA than the Radeon RX 580, and should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 3104 (8%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon RX 580
Manufacturer nVidia AMD
Year October 2016 April 2017
Code Name GP107-300 Polaris 20
Memory 2048 MB 8192 MB
Core Speed 1354 MHz 1257 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 75 watts 185 watts
Bandwidth 114688 MB/sec 262144 MB/sec
Texel Rate 54160 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 640 2304
Texture Mapping Units 40 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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