Compare any two graphics cards:
Geforce GTX 1080 Ti vs Radeon RX 580
IntroThe Geforce GTX 1080 Ti comes with a GPU clock speed of 1480 MHz, and the 11264 MB of GDDR5X memory is set to run at 1376 MHz through a 352-bit bus. It also is made up of 3584 Stream Processors, 224 Texture Address Units, and 88 ROPs.Compare all of that to the Radeon RX 580, which uses a 14 nm design. AMD has set the core speed at 1257 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this particular card. It features 2304 SPUs as well as 144 TAUs and 32 Rasterization Operator Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Zcash Mining Hash Rate
Monero Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Geforce GTX 1080 Ti should in theory be much better than the Radeon RX 580 in general. (explain)
Texel RateThe Geforce GTX 1080 Ti will be a lot (about 83%) better at texture filtering than the Radeon RX 580. (explain)
Pixel RateThe Geforce GTX 1080 Ti should be quite a bit (approximately 224%) more effective at full screen anti-aliasing than the Radeon RX 580, and will be able to handle higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of information (counted in MB per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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