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Geforce GTX 1080 Ti vs Geforce GTX 680

Intro

The Geforce GTX 1080 Ti makes use of a 16 nm design. nVidia has set the core frequency at 1480 MHz. The GDDR5X RAM works at a frequency of 1376 MHz on this particular model. It features 3584 SPUs along with 224 TAUs and 88 Rasterization Operator Units.

Compare that to the Geforce GTX 680, which features a core clock frequency of 1006 MHz and a GDDR5 memory frequency of 1502 MHz. It also features a 256-bit memory bus, and uses a 28 nm design. It features 1536 SPUs, 128 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Geforce GTX 680 7650 points
Difference: 19979 (261%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Geforce GTX 680 195 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 55 Watts (28%)

Memory Bandwidth

In theory, the Geforce GTX 1080 Ti is 158% quicker than the Geforce GTX 680 in general, due to its higher data rate. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 303360 (158%)

Texel Rate

The Geforce GTX 1080 Ti will be quite a bit (about 157%) faster with regards to texture filtering than the Geforce GTX 680. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 202752 (157%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the Geforce GTX 1080 Ti is superior to the Geforce GTX 680, by a large margin. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 98048 (305%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Geforce GTX 680

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Geforce GTX 680
Manufacturer nVidia nVidia
Year March 2017 March 2012
Code Name GP102 GK104
Memory 11264 MB 2048 MB
Core Speed 1480 MHz 1006 MHz
Memory Speed 11008 MHz 6008 MHz
Power (Max TDP) 250 watts 195 watts
Bandwidth 495616 MB/sec 192256 MB/sec
Texel Rate 331520 Mtexels/sec 128768 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 32192 Mpixels/sec
Unified Shaders 3584 1536
Texture Mapping Units 224 128
Render Output Units 88 32
Bus Type GDDR5X GDDR5
Bus Width 352-bit 256-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 3540 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.2

Memory Bandwidth: Memory bandwidth is the max amount of data (in units of MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Geforce GTX 680

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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