Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon HD 6450 (OEM) 1GB
IntroThe GeForce GTX 1050 Ti features a core clock frequency of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 768 SPUs, 48 Texture Address Units, and 32 ROPs.Compare all that to the Radeon HD 6450 (OEM) 1GB, which makes use of a 40 nm design. AMD has clocked the core frequency at 750 MHz. The GDDR5 RAM is set to run at a frequency of 900 MHz on this model. It features 160 SPUs as well as 8 Texture Address Units and 4 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 1050 Ti should be much faster than the Radeon HD 6450 (OEM) 1GB overall. (explain)
Texel RateThe GeForce GTX 1050 Ti will be quite a bit (more or less 932%) faster with regards to texture filtering than the Radeon HD 6450 (OEM) 1GB. (explain)
Pixel RateThe GeForce GTX 1050 Ti should be much (about 1276%) better at full screen anti-aliasing than the Radeon HD 6450 (OEM) 1GB, and also able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second. Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!