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GeForce GTX 1050 Ti vs Radeon R9 290

Intro

The GeForce GTX 1050 Ti comes with a GPU clock speed of 1290 MHz, and the 4096 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon R9 290, which has a clock speed of 800 MHz and a GDDR5 memory frequency of 1250 MHz. It also features a 512-bit bus, and uses a 28 nm design. It features 2560 SPUs, 160 TAUs, and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon R9 290 9876 points
GeForce GTX 1050 Ti 7734 points
Difference: 2142 (28%)

Zcash Mining Hash Rate

Radeon R9 290 283 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 145 (105%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon R9 290 300 Watts
Difference: 225 Watts (300%)

Memory Bandwidth

The Radeon R9 290 should in theory perform quite a bit faster than the GeForce GTX 1050 Ti in general. (explain)

Radeon R9 290 320000 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 205312 (179%)

Texel Rate

The Radeon R9 290 will be quite a bit (about 107%) more effective at texture filtering than the GeForce GTX 1050 Ti. (explain)

Radeon R9 290 128000 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 66080 (107%)

Pixel Rate

The Radeon R9 290 should be a lot (about 24%) more effective at AA than the GeForce GTX 1050 Ti, and also capable of handling higher resolutions without slowing down too much. (explain)

Radeon R9 290 51200 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 9920 (24%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon R9 290
Manufacturer nVidia AMD
Year October 2016 November 2013
Code Name GP107-400 Hawaii PRO
Memory 4096 MB 4096 MB
Core Speed 1290 MHz 800 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 75 watts 300 watts
Bandwidth 114688 MB/sec 320000 MB/sec
Texel Rate 61920 Mtexels/sec 128000 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 768 2560
Texture Mapping Units 48 160
Render Output Units 32 64
Bus Type GDDR5 GDDR5
Bus Width 128-bit 512-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon R9 290

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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