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GeForce 820M vs GeForce GTX 1050 Ti

Intro

The GeForce 820M comes with clock speeds of 719 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 RAM. It features 96 SPUs along with 16 Texture Address Units and 4 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 1050 Ti, which has a core clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce 820M 850 points
Difference: 6884 (810%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 820M 15 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 60 Watts (400%)

Memory Bandwidth

The GeForce GTX 1050 Ti should in theory be quite a bit faster than the GeForce 820M overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce 820M 16000 MB/sec
Difference: 98688 (617%)

Texel Rate

The GeForce GTX 1050 Ti should be quite a bit (about 438%) better at texture filtering than the GeForce 820M. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce 820M 11504 Mtexels/sec
Difference: 50416 (438%)

Pixel Rate

The GeForce GTX 1050 Ti is a lot (about 1335%) faster with regards to full screen anti-aliasing than the GeForce 820M, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce 820M 2876 Mpixels/sec
Difference: 38404 (1335%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 820M

Amazon.com

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GeForce GTX 1050 Ti

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 820M GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year February 2014 October 2016
Code Name GF117 GP107-400
Memory 2048 MB 4096 MB
Core Speed 719 MHz 1290 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 15 watts 75 watts
Bandwidth 16000 MB/sec 114688 MB/sec
Texel Rate 11504 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 2876 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 96 768
Texture Mapping Units 16 48
Render Output Units 4 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3300 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in MB per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 820M

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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