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GeForce 840M vs GeForce GTX 1050

Intro

The GeForce 840M features a core clock frequency of 1029 MHz and a DDR3 memory frequency of 1000 MHz. It also uses a 64-bit bus, and makes use of a 28 nm design. It is comprised of 384 SPUs, 24 Texture Address Units, and 8 Raster Operation Units.

Compare that to the GeForce GTX 1050, which has a clock frequency of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 14 nm design. It is made up of 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce 840M 1600 points
Difference: 5057 (316%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 840M 30 Watts
GeForce GTX 1050 75 Watts
Difference: 45 Watts (150%)

Memory Bandwidth

In theory, the GeForce GTX 1050 is 617% faster than the GeForce 840M in general, due to its higher bandwidth. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce 840M 16000 MB/sec
Difference: 98688 (617%)

Texel Rate

The GeForce GTX 1050 will be a lot (about 119%) better at texture filtering than the GeForce 840M. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce 840M 24696 Mtexels/sec
Difference: 29464 (119%)

Pixel Rate

If running with a high screen resolution is important to you, then the GeForce GTX 1050 is a better choice, by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce 840M 8232 Mpixels/sec
Difference: 35096 (426%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 840M

Amazon.com

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GeForce GTX 1050

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 840M GeForce GTX 1050
Manufacturer nVidia nVidia
Year March 12 2014 October 2016
Code Name GM108 GP107-300
Memory 2048 MB 2048 MB
Core Speed 1029 MHz 1354 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 30 watts 75 watts
Bandwidth 16000 MB/sec 114688 MB/sec
Texel Rate 24696 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 384 640
Texture Mapping Units 24 40
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved over the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce 840M

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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