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Radeon HD 6990 vs Radeon RX 460

Intro

The Radeon HD 6990 uses a 40 nm design. AMD has set the core speed at 830 MHz. The GDDR5 RAM works at a frequency of 1250 MHz on this specific model. It features 1536 SPUs as well as 96 TAUs and 32 ROPs.

Compare all of that to the Radeon RX 460, which uses a 14 nm design. AMD has set the core frequency at 1090 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this particular card. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon HD 6990 5820 points
Radeon RX 460 5595 points
Difference: 225 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Radeon HD 6990 375 Watts
Difference: 300 Watts (400%)

Memory Bandwidth

The Radeon HD 6990, in theory, should be quite a bit faster than the Radeon RX 460 in general. (explain)

Radeon HD 6990 320000 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 208000 (186%)

Texel Rate

The Radeon HD 6990 will be much (approximately 161%) better at texture filtering than the Radeon RX 460. (explain)

Radeon HD 6990 159360 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 98320 (161%)

Pixel Rate

The Radeon HD 6990 is quite a bit (more or less 205%) better at FSAA than the Radeon RX 460, and should be capable of handling higher screen resolutions better. (explain)

Radeon HD 6990 53120 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 35680 (205%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 6990

Amazon.com

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Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 6990 Radeon RX 460
Manufacturer AMD AMD
Year March 2011 August 2016
Code Name Antilles Polaris 11
Memory 2048 MB (x2) 4096 MB
Core Speed 830 MHz (x2) 1090 MHz
Memory Speed 5000 MHz (x2) 7000 MHz
Power (Max TDP) 375 watts 75 watts
Bandwidth 320000 MB/sec 112000 MB/sec
Texel Rate 159360 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 53120 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 1536 (x2) 896
Texture Mapping Units 96 (x2) 56
Render Output Units 32 (x2) 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit (x2) 128-bit
Fab Process 40 nm 14 nm
Transistors 2640 million 3000 million
Bus PCIe 2.1 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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Radeon HD 6990

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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