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Geforce GTX 770 vs Radeon RX 460

Intro

The Geforce GTX 770 has a clock frequency of 1046 MHz and a GDDR5 memory speed of 1753 MHz. It also uses a 256-bit memory bus, and makes use of a 28 nm design. It features 1536 SPUs, 128 TAUs, and 32 ROPs.

Compare all of that to the Radeon RX 460, which has clock speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs along with 56 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 770 7854 points
Radeon RX 460 5595 points
Difference: 2259 (40%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 460 75 Watts
Geforce GTX 770 230 Watts
Difference: 155 Watts (207%)

Memory Bandwidth

As far as performance goes, the Geforce GTX 770 should theoretically be quite a bit superior to the Radeon RX 460 in general. (explain)

Geforce GTX 770 224384 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 112384 (100%)

Texel Rate

The Geforce GTX 770 will be a lot (about 119%) more effective at texture filtering than the Radeon RX 460. (explain)

Geforce GTX 770 133888 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 72848 (119%)

Pixel Rate

The Geforce GTX 770 should be a lot (more or less 92%) faster with regards to anti-aliasing than the Radeon RX 460, and will be able to handle higher resolutions without losing too much performance. (explain)

Geforce GTX 770 33472 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 16032 (92%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 770

Amazon.com

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Radeon RX 460

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 770 Radeon RX 460
Manufacturer nVidia AMD
Year May 2013 August 2016
Code Name GK104 Polaris 11
Memory 2048 MB 4096 MB
Core Speed 1046 MHz 1090 MHz
Memory Speed 7012 MHz 7000 MHz
Power (Max TDP) 230 watts 75 watts
Bandwidth 224384 MB/sec 112000 MB/sec
Texel Rate 133888 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 33472 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 1536 896
Texture Mapping Units 128 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the card's bus width by its memory speed. If the card has DDR type RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 770

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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