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GeForce GTX 560 Ti 448 vs Radeon RX 470

Intro

The GeForce GTX 560 Ti 448 makes use of a 40 nm design. nVidia has set the core speed at 732 MHz. The GDDR5 RAM works at a frequency of 900 MHz on this specific card. It features 448 SPUs along with 56 Texture Address Units and 40 ROPs.

Compare all of that to the Radeon RX 470, which makes use of a 14 nm design. AMD has set the core speed at 926 MHz. The GDDR5 memory works at a frequency of 1650 MHz on this card. It features 2048 SPUs as well as 128 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 470 11756 points
GeForce GTX 560 Ti 448 4200 points
Difference: 7556 (180%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 470 120 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 90 Watts (75%)

Memory Bandwidth

In theory, the Radeon RX 470 will be 47% quicker than the GeForce GTX 560 Ti 448 overall, because of its higher bandwidth. (explain)

Radeon RX 470 211200 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 67200 (47%)

Texel Rate

The Radeon RX 470 is quite a bit (about 189%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon RX 470 118528 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 77536 (189%)

Pixel Rate

If running with high levels of AA is important to you, then the Radeon RX 470 is the winner, but it probably won't make a huge difference. (explain)

Radeon RX 470 29632 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 352 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon RX 470

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon RX 470
Manufacturer nVidia AMD
Year December 2011 August 2016
Code Name GF110 Polaris 10
Memory 1280 MB 8192 MB
Core Speed 732 MHz 926 MHz
Memory Speed 3600 MHz 6600 MHz
Power (Max TDP) 210 watts 120 watts
Bandwidth 144000 MB/sec 211200 MB/sec
Texel Rate 40992 Mtexels/sec 118528 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 29632 Mpixels/sec
Unified Shaders 448 2048
Texture Mapping Units 56 128
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly record to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon RX 470

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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