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Nvidia Titan X vs Radeon HD 6990

Intro

The Nvidia Titan X has core clock speeds of 1417 MHz on the GPU, and 1251 MHz on the 12288 MB of GDDR5X RAM. It features 3584 SPUs as well as 224 Texture Address Units and 96 ROPs.

Compare those specifications to the Radeon HD 6990, which has GPU clock speed of 830 MHz, and 2048 MB of GDDR5 memory set to run at 1250 MHz through a 256-bit bus. It also is comprised of 1536 Stream Processors, 96 TAUs, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Nvidia Titan X 250 Watts
Radeon HD 6990 375 Watts
Difference: 125 Watts (50%)

Memory Bandwidth

The Nvidia Titan X should in theory perform much faster than the Radeon HD 6990 in general. (explain)

Nvidia Titan X 491520 MB/sec
Radeon HD 6990 320000 MB/sec
Difference: 171520 (54%)

Texel Rate

The Nvidia Titan X is quite a bit (about 99%) faster with regards to AF than the Radeon HD 6990. (explain)

Nvidia Titan X 317408 Mtexels/sec
Radeon HD 6990 159360 Mtexels/sec
Difference: 158048 (99%)

Pixel Rate

If using a high screen resolution is important to you, then the Nvidia Titan X is superior to the Radeon HD 6990, and very much so. (explain)

Nvidia Titan X 136032 Mpixels/sec
Radeon HD 6990 53120 Mpixels/sec
Difference: 82912 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Nvidia Titan X

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Nvidia Titan X Radeon HD 6990
Manufacturer nVidia AMD
Year August 2016 March 2011
Code Name GP102-400 Antilles
Memory 12288 MB 2048 MB (x2)
Core Speed 1417 MHz 830 MHz (x2)
Memory Speed 10008 MHz 5000 MHz (x2)
Power (Max TDP) 250 watts 375 watts
Bandwidth 491520 MB/sec 320000 MB/sec
Texel Rate 317408 Mtexels/sec 159360 Mtexels/sec
Pixel Rate 136032 Mpixels/sec 53120 Mpixels/sec
Unified Shaders 3584 1536 (x2)
Texture Mapping Units 224 96 (x2)
Render Output Units 96 32 (x2)
Bus Type GDDR5X GDDR5
Bus Width 384-bit 256-bit (x2)
Fab Process 16 nm 40 nm
Transistors 12000 million 2640 million
Bus PCIe 3.0 x16 PCIe 2.1 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be transferred across the external memory interface in one second. It's worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

Nvidia Titan X

Amazon.com

Check prices at:

Radeon HD 6990

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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