Compare any two graphics cards:
GeForce GTX 880M vs Nvidia Titan X
IntroThe GeForce GTX 880M comes with core speeds of 954 MHz on the GPU, and 1000 MHz on the 4096 MB of GDDR5 RAM. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.Compare all of that to the Nvidia Titan X, which makes use of a 16 nm design. nVidia has set the core speed at 1417 MHz. The GDDR5X RAM is set to run at a frequency of 1251 MHz on this model. It features 3584 SPUs as well as 224 TAUs and 96 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the Nvidia Titan X is 284% quicker than the GeForce GTX 880M in general, because of its higher bandwidth. (explain)
Texel RateThe Nvidia Titan X is much (approximately 160%) more effective at AF than the GeForce GTX 880M. (explain)
Pixel RateThe Nvidia Titan X will be quite a bit (about 346%) faster with regards to AA than the GeForce GTX 880M, and also should be able to handle higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be moved over the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card can possibly write to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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