Compare any two graphics cards:
GeForce GTX 880M vs Nvidia Titan X
IntroThe GeForce GTX 880M uses a 28 nm design. nVidia has clocked the core frequency at 954 MHz. The GDDR5 RAM works at a frequency of 1000 MHz on this card. It features 1536 SPUs as well as 128 TAUs and 32 ROPs.Compare all of that to the Nvidia Titan X, which comes with a clock speed of 1417 MHz and a GDDR5X memory speed of 1251 MHz. It also features a 384-bit memory bus, and makes use of a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 96 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe Nvidia Titan X should theoretically be much faster than the GeForce GTX 880M in general. (explain)
Texel RateThe Nvidia Titan X is much (about 160%) better at anisotropic filtering than the GeForce GTX 880M. (explain)
Pixel RateThe Nvidia Titan X should be much (about 346%) faster with regards to FSAA than the GeForce GTX 880M, and should be capable of handling higher resolutions without slowing down too much. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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