Compare any two graphics cards:
Nvidia Titan X vs Radeon R9 M385X
IntroThe Nvidia Titan X features a core clock speed of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also features a 384-bit memory bus, and makes use of a 16 nm design. It is made up of 3584 SPUs, 224 Texture Address Units, and 96 ROPs.Compare those specs to the Radeon R9 M385X, which has a core clock speed of 1100 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 128-bit bus, and uses a 28 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthPerformance-wise, the Nvidia Titan X should in theory be much superior to the Radeon R9 M385X overall. (explain)
Texel RateThe Nvidia Titan X will be a lot (approximately 415%) better at anisotropic filtering than the Radeon R9 M385X. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the Nvidia Titan X is superior to the Radeon R9 M385X, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (counted in MB per second) that can be transported across the external memory interface within a second. It is calculated by multiplying the interface width by its memory speed. In the case of DDR type RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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