Compare any two graphics cards:
Nvidia Titan X vs Radeon R9 M395X
IntroThe Nvidia Titan X comes with a clock speed of 1417 MHz and a GDDR5X memory frequency of 1251 MHz. It also uses a 384-bit memory bus, and uses a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 96 Raster Operation Units.Compare all of that to the Radeon R9 M395X, which uses a 28 nm design. AMD has clocked the core speed at 723 MHz. The GDDR5 RAM is set to run at a frequency of 1250 MHz on this specific card. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Nvidia Titan X is 207% faster than the Radeon R9 M395X overall, because of its higher bandwidth. (explain)
Texel RateThe Nvidia Titan X is quite a bit (about 243%) faster with regards to anisotropic filtering than the Radeon R9 M395X. (explain)
Pixel RateThe Nvidia Titan X should be a lot (approximately 488%) better at FSAA than the Radeon R9 M395X, and should be capable of handling higher screen resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the interface width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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