Compare any two graphics cards:
VS

GeForce GTX 1060 3GB vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this specific model. It features 1152 SPUs along with 72 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon HD 4850 X2 512MB, which has a clock speed of 625 MHz and a GDDR3 memory frequency of 993 MHz. It also features a 256-bit bus, and uses a 55 nm design. It is made up of 800(160x5) SPUs, 40 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

The GeForce GTX 1060 3GB should theoretically be a lot faster than the Radeon HD 4850 X2 512MB in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 69504 (55%)

Texel Rate

The GeForce GTX 1060 3GB will be much (approximately 117%) better at anisotropic filtering than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 58432 (117%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1060 3GB is superior to the Radeon HD 4850 X2 512MB, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 52288 (261%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1060 3GB Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year August 2016 Nov 7, 2008
Code Name GP106-300 R700
Memory 3072 MB 512 MB (x2)
Core Speed 1506 MHz 625 MHz (x2)
Memory Speed 8000 MHz 1986 MHz (x2)
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 127104 MB/sec
Texel Rate 108432 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1152 800(160x5) (x2)
Texture Mapping Units 72 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 4400 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved across the external memory interface within a second. It is calculated by multiplying the bus width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield