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GeForce GTX 1060 3GB vs GeForce GTX 960

Intro

The GeForce GTX 1060 3GB uses a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 RAM runs at a frequency of 2000 MHz on this specific model. It features 1152 SPUs as well as 72 TAUs and 48 ROPs.

Compare all that to the GeForce GTX 960, which comes with a core clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit bus, and uses a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 136 (88%)

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 8 (73%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 960 7627 points
Difference: 4558 (60%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB should perform quite a bit faster than the GeForce GTX 960 overall. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 84608 (76%)

Texel Rate

The GeForce GTX 1060 3GB should be a lot (about 50%) better at texture filtering than the GeForce GTX 960. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 36304 (50%)

Pixel Rate

The GeForce GTX 1060 3GB will be quite a bit (about 100%) more effective at full screen anti-aliasing than the GeForce GTX 960, and capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 36224 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 960
Manufacturer nVidia nVidia
Year August 2016 January 2015
Code Name GP106-300 GM206
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 1127 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 196608 MB/sec 112000 MB/sec
Texel Rate 108432 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 1152 1024
Texture Mapping Units 72 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (in units of megabytes per second) that can be moved past the external memory interface in one second. It's calculated by multiplying the bus width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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