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GeForce GTX 1060 3GB vs GeForce GTX 960

Intro

The GeForce GTX 1060 3GB makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 RAM works at a speed of 2000 MHz on this model. It features 1152 SPUs as well as 72 Texture Address Units and 48 Rasterization Operator Units.

Compare those specs to the GeForce GTX 960, which uses a 28 nm design. nVidia has set the core frequency at 1127 MHz. The GDDR5 RAM works at a speed of 1750 MHz on this particular model. It features 1024 SPUs as well as 64 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 136 (88%)

Ethereum Mining Hash Rate

GeForce GTX 1060 3GB 19 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 8 (73%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 960 7627 points
Difference: 4558 (60%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

In theory, the GeForce GTX 1060 3GB is 76% faster than the GeForce GTX 960 overall, because of its greater data rate. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 84608 (76%)

Texel Rate

The GeForce GTX 1060 3GB should be much (approximately 50%) more effective at anisotropic filtering than the GeForce GTX 960. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 36304 (50%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 1060 3GB is the winner, by far. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 36224 (100%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 960

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 960
Manufacturer nVidia nVidia
Year August 2016 January 2015
Code Name GP106-300 GM206
Memory 3072 MB 2048 MB
Core Speed 1506 MHz 1127 MHz
Memory Speed 8000 MHz 7000 MHz
Power (Max TDP) 120 watts 120 watts
Bandwidth 196608 MB/sec 112000 MB/sec
Texel Rate 108432 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 1152 1024
Texture Mapping Units 72 64
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (counted in MB per second) that can be transported over the external memory interface in one second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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