Compare any two graphics cards:
GeForce GTX 1060 3GB vs Radeon R9 Nano
IntroThe GeForce GTX 1060 3GB features a GPU core clock speed of 1506 MHz, and the 3072 MB of GDDR5 memory runs at 2000 MHz through a 192-bit bus. It also is made up of 1152 SPUs, 72 Texture Address Units, and 48 Raster Operation Units.Compare those specs to the Radeon R9 Nano, which features a core clock frequency of 1000 MHz and a HBM memory frequency of 500 MHz. It also features a 4096-bit bus, and uses a 28 nm design. It features 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
Zcash Mining Hash Rate
Ethereum Mining Hash Rate
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthAs far as performance goes, the Radeon R9 Nano should theoretically be quite a bit superior to the GeForce GTX 1060 3GB overall. (explain)
Texel RateThe Radeon R9 Nano will be a lot (approximately 136%) faster with regards to anisotropic filtering than the GeForce GTX 1060 3GB. (explain)
Pixel RateIf using lots of anti-aliasing is important to you, then the GeForce GTX 1060 3GB is superior to the Radeon R9 Nano, though not by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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