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GeForce GTX 1060 3GB vs GeForce GTX 1080

Intro

The GeForce GTX 1060 3GB features a core clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit bus, and makes use of a 16 nm design. It is made up of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.

Compare those specs to the GeForce GTX 1080, which comes with core speeds of 1607 MHz on the GPU, and 1251 MHz on the 8192 MB of GDDR5X memory. It features 2560 SPUs as well as 160 TAUs and 64 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1080 553 Sol/s
GeForce GTX 1060 3GB 290 Sol/s
Difference: 263 (91%)

Ethereum Mining Hash Rate

GeForce GTX 1080 20 Mh/s
GeForce GTX 1060 3GB 19 Mh/s
Difference: 1 (5%)

3DMark Fire Strike Graphics Score

GeForce GTX 1080 21942 points
GeForce GTX 1060 3GB 12185 points
Difference: 9757 (80%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 3GB 120 Watts
GeForce GTX 1080 180 Watts
Difference: 60 Watts (50%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1080 should be 67% faster than the GeForce GTX 1060 3GB overall, because of its greater data rate. (explain)

GeForce GTX 1080 327680 MB/sec
GeForce GTX 1060 3GB 196608 MB/sec
Difference: 131072 (67%)

Texel Rate

The GeForce GTX 1080 is quite a bit (approximately 137%) more effective at texture filtering than the GeForce GTX 1060 3GB. (explain)

GeForce GTX 1080 257120 Mtexels/sec
GeForce GTX 1060 3GB 108432 Mtexels/sec
Difference: 148688 (137%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1080 is the winner, and very much so. (explain)

GeForce GTX 1080 102848 Mpixels/sec
GeForce GTX 1060 3GB 72288 Mpixels/sec
Difference: 30560 (42%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060 3GB

Amazon.com

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GeForce GTX 1080

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 3GB GeForce GTX 1080
Manufacturer nVidia nVidia
Year August 2016 May 2016
Code Name GP106-300 GP104-400
Memory 3072 MB 8192 MB
Core Speed 1506 MHz 1607 MHz
Memory Speed 8000 MHz 10008 MHz
Power (Max TDP) 120 watts 180 watts
Bandwidth 196608 MB/sec 327680 MB/sec
Texel Rate 108432 Mtexels/sec 257120 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 102848 Mpixels/sec
Unified Shaders 1152 2560
Texture Mapping Units 72 160
Render Output Units 48 64
Bus Type GDDR5 GDDR5X
Bus Width 192-bit 256-bit
Fab Process 16 nm 16 nm
Transistors 4400 million 7200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported across the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1060 3GB

Amazon.com

Check prices at:

GeForce GTX 1080

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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