Compare any two graphics cards:
VS

GeForce 8800 GTS (G80) 640MB vs Radeon HD 4670 1GB

Intro

The GeForce 8800 GTS (G80) 640MB uses a 90 nm design. nVidia has set the core frequency at 513 MHz. The GDDR3 RAM runs at a speed of 792 MHz on this specific model. It features 96 SPUs as well as 48 Texture Address Units and 20 ROPs.

Compare those specifications to the Radeon HD 4670 1GB, which features core clock speeds of 750 MHz on the GPU, and 1100 MHz on the 1024 MB of GDDR4/GDDR3/DDR3/DDR2 memory. It features 320(64x5) SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 4670 1GB 70 Watts
GeForce 8800 GTS (G80) 640MB 143 Watts
Difference: 73 Watts (104%)

Memory Bandwidth

As far as performance goes, the GeForce 8800 GTS (G80) 640MB should in theory be much superior to the Radeon HD 4670 1GB overall. (explain)

GeForce 8800 GTS (G80) 640MB 63360 MB/sec
Radeon HD 4670 1GB 35200 MB/sec
Difference: 28160 (80%)

Texel Rate

The GeForce 8800 GTS (G80) 640MB should be a little bit (more or less 3%) more effective at AF than the Radeon HD 4670 1GB. (explain)

GeForce 8800 GTS (G80) 640MB 24624 Mtexels/sec
Radeon HD 4670 1GB 24000 Mtexels/sec
Difference: 624 (3%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce 8800 GTS (G80) 640MB is a better choice, and very much so. (explain)

GeForce 8800 GTS (G80) 640MB 10260 Mpixels/sec
Radeon HD 4670 1GB 6000 Mpixels/sec
Difference: 4260 (71%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 4670 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GTS (G80) 640MB Radeon HD 4670 1GB
Manufacturer nVidia AMD
Year Nov 2006 (640) Sep 10, 2008
Code Name G80 RV730 XT
Memory 640 MB 1024 MB
Core Speed 513 MHz 750 MHz
Memory Speed 1584 MHz 2200 MHz
Power (Max TDP) 143 watts 70 watts
Bandwidth 63360 MB/sec 35200 MB/sec
Texel Rate 24624 Mtexels/sec 24000 Mtexels/sec
Pixel Rate 10260 Mpixels/sec 6000 Mpixels/sec
Unified Shaders 96 320(64x5)
Texture Mapping Units 48 32
Render Output Units 20 8
Bus Type GDDR3 GDDR4/GDDR3/DDR3/DDR2
Bus Width 320-bit 128-bit
Fab Process 90 nm 55 nm
Transistors 681 million 514 million
Bus PCIe x16 PCIe 2.0 x16, AGP 8x
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of megabytes per second) that can be transported past the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce 8800 GTS (G80) 640MB

Amazon.com

Check prices at:

Radeon HD 4670 1GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield