Compare any two graphics cards:
GeForce GTX 1060 vs Radeon HD 3870 X2 1GB
IntroThe GeForce GTX 1060 makes use of a 16 nm design. nVidia has set the core speed at 1506 MHz. The GDDR5 RAM runs at a speed of 2000 MHz on this model. It features 1280 SPUs as well as 80 Texture Address Units and 48 ROPs.Compare those specs to the Radeon HD 3870 X2 1GB, which features GPU clock speed of 825 MHz, and 1024 MB of GDDR4 memory running at 1126 MHz through a 256-bit bus. It also features 320(64x5) Stream Processors, 16 TAUs, and 16 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthAs far as performance goes, the GeForce GTX 1060 should theoretically be a lot superior to the Radeon HD 3870 X2 1GB in general. (explain)
Texel RateThe GeForce GTX 1060 is much (approximately 356%) better at texture filtering than the Radeon HD 3870 X2 1GB. (explain)
Pixel RateThe GeForce GTX 1060 is a lot (about 174%) faster with regards to full screen anti-aliasing than the Radeon HD 3870 X2 1GB, and also should be able to handle higher resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transported across the external memory interface in a second. It's calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!