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GeForce GTX 1060 vs Radeon HD 3870 X2 512MB

Intro

The GeForce GTX 1060 features a GPU core speed of 1506 MHz, and the 6144 MB of GDDR5 RAM runs at 2000 MHz through a 192-bit bus. It also features 1280 Stream Processors, 80 Texture Address Units, and 48 ROPs.

Compare those specifications to the Radeon HD 3870 X2 512MB, which features core clock speeds of 825 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs along with 16 Texture Address Units and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Memory Bandwidth

Performance-wise, the GeForce GTX 1060 should theoretically be much better than the Radeon HD 3870 X2 512MB in general. (explain)

GeForce GTX 1060 196608 MB/sec
Radeon HD 3870 X2 512MB 115200 MB/sec
Difference: 81408 (71%)

Texel Rate

The GeForce GTX 1060 is quite a bit (about 356%) more effective at AF than the Radeon HD 3870 X2 512MB. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon HD 3870 X2 512MB 26400 Mtexels/sec
Difference: 94080 (356%)

Pixel Rate

The GeForce GTX 1060 is a lot (approximately 174%) faster with regards to FSAA than the Radeon HD 3870 X2 512MB, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon HD 3870 X2 512MB 26400 Mpixels/sec
Difference: 45888 (174%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon HD 3870 X2 512MB
Manufacturer nVidia AMD
Year July 2016 Jan 28, 2008
Code Name GP106-400 R680
Memory 6144 MB 512 MB (x2)
Core Speed 1506 MHz 825 MHz (x2)
Memory Speed 8000 MHz 1800 MHz (x2)
Power (Max TDP) 120 watts (Unknown) watts
Bandwidth 196608 MB/sec 115200 MB/sec
Texel Rate 120480 Mtexels/sec 26400 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 26400 Mpixels/sec
Unified Shaders 1280 320(64x5) (x2)
Texture Mapping Units 80 16 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 4400 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 2.0 x16/(internal PCIe 1.1 x16)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is calculated by multiplying the card's interface width by the speed of its memory. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 3870 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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