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GeForce GTX 1060 vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 1060 features a GPU clock speed of 1506 MHz, and the 6144 MB of GDDR5 RAM is set to run at 2000 MHz through a 192-bit bus. It also features 1280 Stream Processors, 80 TAUs, and 48 ROPs.

Compare those specifications to the Radeon HD 4850 X2 512MB, which features clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 RAM. It features 800(160x5) SPUs along with 40 Texture Address Units and 16 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 130 Watts (108%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1060 should theoretically be quite a bit superior to the Radeon HD 4850 X2 512MB in general. (explain)

GeForce GTX 1060 196608 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 69504 (55%)

Texel Rate

The GeForce GTX 1060 should be much (approximately 141%) better at AF than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 70480 (141%)

Pixel Rate

The GeForce GTX 1060 is a lot (more or less 261%) more effective at full screen anti-aliasing than the Radeon HD 4850 X2 512MB, and also will be capable of handling higher resolutions better. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 52288 (261%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year July 2016 Nov 7, 2008
Code Name GP106-400 R700
Memory 6144 MB 512 MB (x2)
Core Speed 1506 MHz 625 MHz (x2)
Memory Speed 8000 MHz 1986 MHz (x2)
Power (Max TDP) 120 watts 250 watts
Bandwidth 196608 MB/sec 127104 MB/sec
Texel Rate 120480 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 1280 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 4400 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface within a second. It is calculated by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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