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GeForce GTX 1060 vs Radeon HD 4870 X2

Intro

The GeForce GTX 1060 has a clock speed of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also uses a 192-bit bus, and uses a 16 nm design. It is made up of 1280 SPUs, 80 TAUs, and 48 ROPs.

Compare those specs to the Radeon HD 4870 X2, which comes with GPU core speed of 750 MHz, and 1024 MB of GDDR5 RAM running at 900 MHz through a 256-bit bus. It also features 800(160x5) SPUs, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon HD 4870 X2 350 Watts
Difference: 230 Watts (192%)

Memory Bandwidth

The Radeon HD 4870 X2, in theory, should be a little bit faster than the GeForce GTX 1060 overall. (explain)

Radeon HD 4870 X2 230400 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 33792 (17%)

Texel Rate

The GeForce GTX 1060 should be quite a bit (about 101%) better at anisotropic filtering than the Radeon HD 4870 X2. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon HD 4870 X2 60000 Mtexels/sec
Difference: 60480 (101%)

Pixel Rate

The GeForce GTX 1060 should be much (more or less 201%) faster with regards to anti-aliasing than the Radeon HD 4870 X2, and capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon HD 4870 X2 24000 Mpixels/sec
Difference: 48288 (201%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon HD 4870 X2
Manufacturer nVidia AMD
Year July 2016 Aug 12, 2008
Code Name GP106-400 R700
Memory 6144 MB 1024 MB (x2)
Core Speed 1506 MHz 750 MHz (x2)
Memory Speed 8000 MHz 3600 MHz (x2)
Power (Max TDP) 120 watts 350 watts
Bandwidth 196608 MB/sec 230400 MB/sec
Texel Rate 120480 Mtexels/sec 60000 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 24000 Mpixels/sec
Unified Shaders 1280 800(160x5) (x2)
Texture Mapping Units 80 40 (x2)
Render Output Units 48 16 (x2)
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit (x2)
Fab Process 16 nm 55 nm
Transistors 4400 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This number is worked out by multiplying the total texture units by the core clock speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon HD 4870 X2

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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