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GeForce GTX 1060 vs Radeon R9 290X

Intro

The GeForce GTX 1060 has a GPU core speed of 1506 MHz, and the 6144 MB of GDDR5 RAM runs at 2000 MHz through a 192-bit bus. It also features 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare all of that to the Radeon R9 290X, which comes with clock speeds of 800 MHz on the GPU, and 1250 MHz on the 4096 MB of GDDR5 RAM. It features 2816 SPUs along with 176 Texture Address Units and 64 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon R9 290X 369 Sol/s
GeForce GTX 1060 311 Sol/s
Difference: 58 (19%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon R9 290X 10609 points
Difference: 1750 (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1060 120 Watts
Radeon R9 290X 300 Watts
Difference: 180 Watts (150%)

Memory Bandwidth

Theoretically speaking, the Radeon R9 290X will be 63% faster than the GeForce GTX 1060 in general, because of its greater bandwidth. (explain)

Radeon R9 290X 320000 MB/sec
GeForce GTX 1060 196608 MB/sec
Difference: 123392 (63%)

Texel Rate

The Radeon R9 290X should be a small bit (more or less 17%) better at anisotropic filtering than the GeForce GTX 1060. (explain)

Radeon R9 290X 140800 Mtexels/sec
GeForce GTX 1060 120480 Mtexels/sec
Difference: 20320 (17%)

Pixel Rate

The GeForce GTX 1060 is quite a bit (more or less 41%) better at AA than the Radeon R9 290X, and also should be able to handle higher screen resolutions better. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon R9 290X 51200 Mpixels/sec
Difference: 21088 (41%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon R9 290X
Manufacturer nVidia AMD
Year July 2016 October 2013
Code Name GP106-400 Hawaii XT
Memory 6144 MB 4096 MB
Core Speed 1506 MHz 800 MHz
Memory Speed 8000 MHz 5000 MHz
Power (Max TDP) 120 watts 300 watts
Bandwidth 196608 MB/sec 320000 MB/sec
Texel Rate 120480 Mtexels/sec 140800 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 51200 Mpixels/sec
Unified Shaders 1280 2816
Texture Mapping Units 80 176
Render Output Units 48 64
Bus Type GDDR5 GDDR5
Bus Width 192-bit 512-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 6200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.2
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in a second. It is calculated by multiplying the card's interface width by the speed of its memory. If it uses DDR type RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon R9 290X

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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