Compare any two graphics cards:
GeForce GTX 1060 vs Radeon R9 290
IntroThe GeForce GTX 1060 has a core clock frequency of 1506 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 192-bit memory bus, and makes use of a 16 nm design. It features 1280 SPUs, 80 TAUs, and 48 Raster Operation Units.Compare all that to the Radeon R9 290, which has a GPU core clock speed of 800 MHz, and 4096 MB of GDDR5 RAM running at 1250 MHz through a 512-bit bus. It also is made up of 2560 Stream Processors, 160 Texture Address Units, and 64 Raster Operation Units.
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BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
Zcash Mining Hash Rate
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon R9 290 should be quite a bit faster than the GeForce GTX 1060 in general. (explain)
Texel RateThe Radeon R9 290 will be just a bit (about 6%) more effective at anisotropic filtering than the GeForce GTX 1060. (explain)
Pixel RateThe GeForce GTX 1060 is quite a bit (about 41%) faster with regards to AA than the Radeon R9 290, and also able to handle higher screen resolutions more effectively. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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