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GeForce GTX 1060 vs Radeon R7 360

Intro

The GeForce GTX 1060 comes with core speeds of 1506 MHz on the GPU, and 2000 MHz on the 6144 MB of GDDR5 RAM. It features 1280 SPUs along with 80 Texture Address Units and 48 ROPs.

Compare those specs to the Radeon R7 360, which has core clock speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

GeForce GTX 1060 311 Sol/s
Radeon R7 360 98 Sol/s
Difference: 213 (217%)

3DMark Fire Strike Graphics Score

GeForce GTX 1060 12359 points
Radeon R7 360 4110 points
Difference: 8249 (201%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
GeForce GTX 1060 120 Watts
Difference: 20 Watts (20%)

Memory Bandwidth

The GeForce GTX 1060 should theoretically be a lot faster than the Radeon R7 360 overall. (explain)

GeForce GTX 1060 196608 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 92608 (89%)

Texel Rate

The GeForce GTX 1060 should be much (about 139%) better at anisotropic filtering than the Radeon R7 360. (explain)

GeForce GTX 1060 120480 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 70080 (139%)

Pixel Rate

The GeForce GTX 1060 will be quite a bit (about 330%) more effective at full screen anti-aliasing than the Radeon R7 360, and also capable of handling higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1060 72288 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 55488 (330%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1060

Amazon.com

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Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1060 Radeon R7 360
Manufacturer nVidia AMD
Year July 2016 June 2015
Code Name GP106-400 Tobago
Memory 6144 MB 2048 MB
Core Speed 1506 MHz 1050 MHz
Memory Speed 8000 MHz 6500 MHz
Power (Max TDP) 120 watts 100 watts
Bandwidth 196608 MB/sec 104000 MB/sec
Texel Rate 120480 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 72288 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 1280 768
Texture Mapping Units 80 48
Render Output Units 48 16
Bus Type GDDR5 GDDR5
Bus Width 192-bit 128-bit
Fab Process 16 nm 28 nm
Transistors 4400 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (measured in MB per second) that can be moved across the external memory interface within a second. It's calculated by multiplying the interface width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied in one second. This figure is calculated by multiplying the total number of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1060

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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