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Radeon HD 4850 X2 512MB vs Radeon RX 480 4GB

Intro

The Radeon HD 4850 X2 512MB has core speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs as well as 40 Texture Address Units and 16 ROPs.

Compare that to the Radeon RX 480 4GB, which has a core clock frequency of 1120 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 256-bit memory bus, and uses a 14 nm design. It features 2304 SPUs, 144 Texture Address Units, and 32 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 4GB 150 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 100 Watts (67%)

Memory Bandwidth

Performance-wise, the Radeon RX 480 4GB should in theory be much superior to the Radeon HD 4850 X2 512MB in general. (explain)

Radeon RX 480 4GB 229376 MB/sec
Radeon HD 4850 X2 512MB 127104 MB/sec
Difference: 102272 (80%)

Texel Rate

The Radeon RX 480 4GB should be quite a bit (approximately 223%) faster with regards to AF than the Radeon HD 4850 X2 512MB. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 111280 (223%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 480 4GB is the winner, by far. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 15840 (79%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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Radeon HD 4850 X2 512MB

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon HD 4850 X2 512MB Radeon RX 480 4GB
Manufacturer AMD AMD
Year Nov 7, 2008 June 2016
Code Name R700 Polaris 10
Memory 512 MB (x2) 4096 MB
Core Speed 625 MHz (x2) 1120 MHz
Memory Speed 1986 MHz (x2) 7000 MHz
Power (Max TDP) 250 watts 150 watts
Bandwidth 127104 MB/sec 229376 MB/sec
Texel Rate 50000 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 20000 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 800(160x5) (x2) 2304
Texture Mapping Units 40 (x2) 144
Render Output Units 16 (x2) 32
Bus Type GDDR3 GDDR5
Bus Width 256-bit (x2) 256-bit
Fab Process 55 nm 14 nm
Transistors 956 million 5700 million
Bus PCIe 2.0 x16 (PCIe bridge) PCIe 3.0 x16
DirectX Version DirectX 10.1 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (in units of MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly record to its local memory in one second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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