Compare any two graphics cards:
Radeon HD 7950 3GB vs Radeon RX 480 4GB
IntroThe Radeon HD 7950 3GB comes with a GPU core clock speed of 800 MHz, and the 3072 MB of GDDR5 RAM is set to run at 1250 MHz through a 384-bit bus. It also is made up of 1792 SPUs, 112 TAUs, and 32 ROPs.Compare those specs to the Radeon RX 480 4GB, which uses a 14 nm design. AMD has clocked the core frequency at 1120 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this particular model. It features 2304 SPUs along with 144 Texture Address Units and 32 ROPs.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
Zcash Mining Hash Rate
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the Radeon HD 7950 3GB should perform just a bit faster than the Radeon RX 480 4GB overall. (explain)
Texel RateThe Radeon RX 480 4GB should be a lot (about 80%) more effective at anisotropic filtering than the Radeon HD 7950 3GB. (explain)
Pixel RateThe Radeon RX 480 4GB will be quite a bit (about 40%) faster with regards to full screen anti-aliasing than the Radeon HD 7950 3GB, and also should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
|
Comments
Be the first to leave a comment!