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GeForce GTX 960 vs Radeon RX 480 4GB

Intro

The GeForce GTX 960 comes with a clock speed of 1127 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It is comprised of 1024 SPUs, 64 TAUs, and 32 ROPs.

Compare that to the Radeon RX 480 4GB, which has core clock speeds of 1120 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2304 SPUs along with 144 TAUs and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon RX 480 4GB 267 Sol/s
GeForce GTX 960 154 Sol/s
Difference: 113 (73%)

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
GeForce GTX 960 11 Mh/s
Difference: 14 (127%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 960 120 Watts
Radeon RX 480 4GB 150 Watts
Difference: 30 Watts (25%)

Memory Bandwidth

Performance-wise, the Radeon RX 480 4GB should theoretically be much better than the GeForce GTX 960 in general. (explain)

Radeon RX 480 4GB 229376 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 117376 (105%)

Texel Rate

The Radeon RX 480 4GB should be quite a bit (about 124%) more effective at AF than the GeForce GTX 960. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
GeForce GTX 960 72128 Mtexels/sec
Difference: 89152 (124%)

Pixel Rate

If using a high resolution is important to you, then the GeForce GTX 960 is a better choice, though not by far. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon RX 480 4GB 35840 Mpixels/sec
Difference: 224 (1%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon RX 480 4GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon RX 480 4GB
Manufacturer nVidia AMD
Year January 2015 June 2016
Code Name GM206 Polaris 10
Memory 2048 MB 4096 MB
Core Speed 1127 MHz 1120 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 150 watts
Bandwidth 112000 MB/sec 229376 MB/sec
Texel Rate 72128 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1024 2304
Texture Mapping Units 64 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported over the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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