Compare any two graphics cards:
GeForce GTX Titan X vs Radeon RX 480 4GB
IntroThe GeForce GTX Titan X makes use of a 28 nm design. nVidia has clocked the core frequency at 1000 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this model. It features 3072 SPUs as well as 192 Texture Address Units and 96 Rasterization Operator Units.Compare those specs to the Radeon RX 480 4GB, which features GPU clock speed of 1120 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 256-bit bus. It also features 2304 Stream Processors, 144 Texture Address Units, and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthThe GeForce GTX Titan X, in theory, should be much faster than the Radeon RX 480 4GB in general. (explain)
Texel RateThe GeForce GTX Titan X should be just a bit (approximately 19%) faster with regards to AF than the Radeon RX 480 4GB. (explain)
Pixel RateIf using high levels of AA is important to you, then the GeForce GTX Titan X is the winner, by a large margin. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface within a second. It's worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This number is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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