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Radeon R7 360 vs Radeon RX 480 4GB

Intro

The Radeon R7 360 comes with core speeds of 1050 MHz on the GPU, and 1625 MHz on the 2048 MB of GDDR5 memory. It features 768 SPUs along with 48 Texture Address Units and 16 ROPs.

Compare those specifications to the Radeon RX 480 4GB, which comes with clock speeds of 1120 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

Zcash Mining Hash Rate

Radeon RX 480 4GB 267 Sol/s
Radeon R7 360 98 Sol/s
Difference: 169 (172%)

Ethereum Mining Hash Rate

Radeon RX 480 4GB 25 Mh/s
Radeon R7 360 10 Mh/s
Difference: 15 (150%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 360 100 Watts
Radeon RX 480 4GB 150 Watts
Difference: 50 Watts (50%)

Memory Bandwidth

The Radeon RX 480 4GB, in theory, should perform a lot faster than the Radeon R7 360 overall. (explain)

Radeon RX 480 4GB 229376 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 125376 (121%)

Texel Rate

The Radeon RX 480 4GB should be quite a bit (approximately 220%) more effective at anisotropic filtering than the Radeon R7 360. (explain)

Radeon RX 480 4GB 161280 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 110880 (220%)

Pixel Rate

The Radeon RX 480 4GB will be a lot (about 113%) better at AA than the Radeon R7 360, and will be capable of handling higher resolutions while still performing well. (explain)

Radeon RX 480 4GB 35840 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 19040 (113%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 360

Amazon.com

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Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 360 Radeon RX 480 4GB
Manufacturer AMD AMD
Year June 2015 June 2016
Code Name Tobago Polaris 10
Memory 2048 MB 4096 MB
Core Speed 1050 MHz 1120 MHz
Memory Speed 6500 MHz 7000 MHz
Power (Max TDP) 100 watts 150 watts
Bandwidth 104000 MB/sec 229376 MB/sec
Texel Rate 50400 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 16800 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 768 2304
Texture Mapping Units 48 144
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 5700 million
Bus PCIe 3.0 ×16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory clock speed. In the case of DDR RAM, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Radeon R7 360

Amazon.com

Check prices at:

Radeon RX 480 4GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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