Compare any two graphics cards:
GeForce 920M vs Radeon RX 480 4GB
IntroThe GeForce 920M uses a 28 nm design. nVidia has set the core speed at 954 MHz. The DDR3 RAM works at a speed of 900 MHz on this particular card. It features 384 SPUs along with 32 Texture Address Units and 8 Rasterization Operator Units.Compare those specs to the Radeon RX 480 4GB, which uses a 14 nm design. AMD has set the core frequency at 1120 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 2304 SPUs as well as 144 TAUs and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksMemory BandwidthIn theory, the Radeon RX 480 4GB should be much faster than the GeForce 920M in general. (explain)
Texel RateThe Radeon RX 480 4GB is much (about 428%) better at anisotropic filtering than the GeForce 920M. (explain)
Pixel RateThe Radeon RX 480 4GB should be quite a bit (approximately 370%) better at full screen anti-aliasing than the GeForce 920M, and should be capable of handling higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second. Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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