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GeForce GTX 560 vs Radeon RX 480

Intro

The GeForce GTX 560 has a clock speed of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also features a 256-bit bus, and uses a 40 nm design. It features 336 SPUs, 56 TAUs, and 32 ROPs.

Compare that to the Radeon RX 480, which features a core clock speed of 1120 MHz and a GDDR5 memory frequency of 2000 MHz. It also makes use of a 256-bit bus, and makes use of a 14 nm design. It features 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
GeForce GTX 560 3030 points
Difference: 10319 (341%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

As far as performance goes, the Radeon RX 480 should theoretically be quite a bit better than the GeForce GTX 560 overall. (explain)

Radeon RX 480 262144 MB/sec
GeForce GTX 560 128128 MB/sec
Difference: 134016 (105%)

Texel Rate

The Radeon RX 480 should be a lot (more or less 256%) better at anisotropic filtering than the GeForce GTX 560. (explain)

Radeon RX 480 161280 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 115920 (256%)

Pixel Rate

The Radeon RX 480 should be a lot (approximately 38%) better at FSAA than the GeForce GTX 560, and also will be able to handle higher screen resolutions while still performing well. (explain)

Radeon RX 480 35840 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 9920 (38%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Radeon RX 480
Manufacturer nVidia AMD
Year May 2011 June 2016
Code Name GF114 Polaris 10
Memory 1024 MB 8192 MB
Core Speed 810 MHz 1120 MHz
Memory Speed 4004 MHz 8000 MHz
Power (Max TDP) 150 watts 150 watts
Bandwidth 128128 MB/sec 262144 MB/sec
Texel Rate 45360 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 336 2304
Texture Mapping Units 56 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 5700 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 560

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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