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Geforce GTX 670 vs Radeon RX 480

Intro

The Geforce GTX 670 has a GPU clock speed of 915 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1500 MHz through a 256-bit bus. It also is made up of 1344 Stream Processors, 112 Texture Address Units, and 32 ROPs.

Compare that to the Radeon RX 480, which has core clock speeds of 1120 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs along with 144 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 480 13349 points
Geforce GTX 670 7351 points
Difference: 5998 (82%)

Ethereum Mining Hash Rate

Radeon RX 480 27 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 14 (108%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 480 150 Watts
Geforce GTX 670 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 480 should be 37% quicker than the Geforce GTX 670 in general, due to its greater data rate. (explain)

Radeon RX 480 262144 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 70144 (37%)

Texel Rate

The Radeon RX 480 is quite a bit (approximately 57%) more effective at anisotropic filtering than the Geforce GTX 670. (explain)

Radeon RX 480 161280 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 58800 (57%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon RX 480 is a better choice, and very much so. (explain)

Radeon RX 480 35840 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 6560 (22%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon RX 480

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon RX 480
Manufacturer nVidia AMD
Year May 2012 June 2016
Code Name GK104 Polaris 10
Memory 2048 MB 8192 MB
Core Speed 915 MHz 1120 MHz
Memory Speed 6000 MHz 8000 MHz
Power (Max TDP) 170 watts 150 watts
Bandwidth 192000 MB/sec 262144 MB/sec
Texel Rate 102480 Mtexels/sec 161280 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 35840 Mpixels/sec
Unified Shaders 1344 2304
Texture Mapping Units 112 144
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred across the external memory interface in a second. It's worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR RAM, it should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon RX 480

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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